Stats and Levels
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Firing behind the zombie does not increase accuracy because the stat modifies the angle, not the distance of the shot. Accuracy works similar to the cone principle of shotguns - the higher the stat the smaller the angle of your shots. Below is the table that compares the amount of accuracy needed for Reliable Aim and Perfect Aim for each accuracy type. Note that this information is based on player gathered experience - the amount of accuracy needed is generally based on each player's playing style.
Critical Hit chance modifies the chance of dealing a Critical Hit. A critical hit knocks back and interrupts the enemy, as well as doing 5 times more damage. How much critical affects the damage per second is dependent on the critical hit chance of the weapon being used. Typically the 5th shot or the other 1 out of 5 shots will do its base damage which is. So the average Damage per Second will result in x4.
Critical Hit is considered one of the most important stats, as it greatly increases damage output. However, Grenade Launchers and Shotguns cannot deal a critical hit.
Heavy Machine Guns and Miniguns have incredibly low Critical Hit rates, so it generally isn't advised to have max critical hit prioritized over accuracy or reloading. Being at critical health halves your critical hit along with every stat, thus reducing your chance to score a critical hit.
Different weapons have specific critical hit rates. Because of this, it becomes generally redundant, for example, to add more than 80 critical hit points when focusing on Very High Critical Hit weapons. However, additional points take their effect when at critical health.
Reloading shortens the time it takes to reload a firearm. Melee Weapons Melee Weapons and Chainsaws do not use the reload status, therefore the reloading stat does not affect melee weapon use.
Along with this stat, the inherent reloading speed of a weapon modifies how fast a player can reload the weapon. Reloading speed is calculated by the following formula:.
Because of that, all firearms require Reloading stat points to have the maximum reloading speed of 0. Proficiencies represent your character's skill at using the Weapons available in the game. Most weapons require a minimum skill level to be used, meaning that low-level characters will not be able to use these until they reach or surpass the appropriate skill level for the weapon.
Considering the increasing difficulty to level up with each gained level, it is often best to concentrate on one or two Proficiencies at most for new characters.
In addition to Stats and Proficiencies, characters also have three status indicators which affect gameplay. Having done so, your food will return to your inventory, labelled as "Cooked". Cooking will triple the percentage of nourishment your food will provide. This indicator applies only to characters using armor.
You can regain durability only by repairing armour by means of an engineer.