Texas hold 'em
The two unused cards do not matter. If a new player arrives at the table he should either wait for the big blind position or put up an amount equal to the big blind, amounting to a call of the big blind. If a bet is made after another player runs out of money, then a separate pot is created. The player that ran out of money is not eligible to win the second pot. If more than one player runs out of money then multiple separate pots can be created.
In formal games players may not bet with cash or buy chips with cash in the middle of a hand. There are numerous rules of etiquette, which I won't get into. There house may set the betting rules. There are three main types. A "structured" game features raises of specified amounts. There is usually a limit to the number of raises a player may make, typically three.
A "pot limit" game has structured minimum raises but the maximum raise may be anything up to the amount in the pot at the time the raise is made. A "no limit" game also has structured minimum raises but there is no maximum raise. J , 6 Player 2: Both have an ace high flush, so the second highest card is considered. Player 1's jack beats player 2's 7. The only way to have a flush tie is if the flush is entirely on the board and no hole cards are higher than the lowest card on the board in the same suit.
Both have a pair of jacks so the singletons are considered. High highet singleton in both hands is an ace so the second highest singleton is considered. Player 1's second highest singleton is a 7, compared to player 2's A 10 beats a 7 so player 2 wins.
Q , J Player 2: Both have a two pair of aces and queens, with a king singleton. Only the top five cards matter. The jacks and deuce are irrelevant. One of the most important aspects of Texas Hold'em is the value of each two-card hand before the flop. The decision of how to play your first two cards is something you face every hand, and the value of your first two cards is highly correlated to your probability of winning.
There are cases that a tie might arise in Poker. In many of those cases the ending point of the straight or the highest number in a pair wins. When I hear tie breaker in poker, I think of the rule where the player with the most chips at the start of a hand ranks higher in a tournament when two or more players are eliminated in the same hand of a tournament.
When in comes to the hands themselves, there is no such thing as a tie breaker. There are only two cases:. So your real question might be, how to tell which hand is better between two hands which are close in value. The simplest way to do this is to always think of the best five card hand each player can make. That's the only rule you need to know, and it implies things like one pair hands have three kickers, while two pair hands and quads have one kicker.
The suit of the cards is irrelevant in all hands except flushes and straight flushes including royal. Two flushes of different suits, but with the same card ranks, results in a tie, however that is very rare in all game variants and impossible in Hold'em since the board requires three cards of one suit for anyone to have a flush in that suit.
Obviously when comparing straights, we only need to compare the top card, since we know the rank of all five cards in the straight when we are told the rank of the top card, and I'm sure you're aware that we consider the top card in the straight or straight flush A to be the 5, not the A. You have to be careful how you interpret Radu's answer here. If you were to walk through all the cards in order you might mistakenly think that Player 1 would win, but that is wrong.
You only walk through the players' best 5 card hands. In this case, both players' best 5 card hand is the board, so they tie. If you use the best five card rule, it is easy to see that this is a tie as well. Both players have a pair of 7's with AKQ kickers, that's all five cards, so the J doesn't change anything. A one pair hand always has three kickers, unless you're playing a variant where it is possible to have less than 5 cards, in which case a missing card is worse than a kicker of 2.
The rank of the cards comes into play with all hands, the rank which there are the most of is always compared first rank the set before the pair in a full house, rank the pair before the three kickers in a one pair hand, and rank the quads before the kicker in a Four of a kind hand and then the highest rank cards are compared first for ties in quantity for two pairs: Since we always consider the rank of all cards, flushes get compared card by card, just like the high card rule, so in this case:.
Every player has an ace high flush, but Player 3 wins, because the second highest card in his flush is a K, which is better than the J in the other players' flushes.
Now suppose that Player 3 was all in, so there is a side pot that only Players 1 and 2 are eligible for. They tie, since they both have the same flush, which is on the board. Their best five card hands don't use either of their hole cards. It is much easier to think about comparing the best five card hands, then to try to memorize when to apply kickers and when not to.
A royal flush is an unbeatable hand. Four of a Kind: In the event of a tie: Highest four of a kind wins. In community card games where players have the same four of a kind, the highest fifth side card 'kicker' wins.
Three cards of the same rank, and two cards of a different, matching rank. Highest three matching cards wins the pot. In community card games where players have the same three matching cards, the highest value of the two matching cards wins. The player holding the highest ranked card wins. If necessary, the second-highest, third-highest, fourth-highest, and fifth-highest cards can be used to break the tie.
If all five cards are the same ranks, the pot is split. The suit itself is never used to break a tie in poker. The Ace may be used at the top or bottom of the sequence, and is the only card which can act in this manner. Three of a kind: Three cards of the same rank, and two unrelated side cards.
Highest ranking three of a kind wins. In community card games where players have the same three of a kind, the highest side card, and if necessary, the second-highest side card wins. Two cards of a matching rank, another two cards of a different matching rank, and one side card. If players have the same highest pair, highest second pair wins.
If both players have two identical pairs, highest side card wins. Two cards of a matching rank, and three unrelated side cards. If players have the same pair, the highest side card wins, and if necessary, the second-highest and third-highest side card can be used to break the tie.
Any hand that does not qualify under a category listed above. Highest card wins, and if necessary, the second-highest, third-highest, fourth-highest and smallest card can be used to break the tie.
Note that suits are irrelevant for Ace to Five low. Please also note that the value of a five-card low hand starts with the top card, and goes down from there. The lower second-highest ranking card wins the pot.