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We want you to play and enjoy your party also, so we take care of the details. Our friendly dealers and pitboss will assist your guest and treat them like the high rollers they are!

When you choose Lucky Linda's Casino Party Events your are assured of the highest quality entertainment value available.

Slot machines to Bingo and more! Give us a call, we will work with you to design your film production set to look like a Casino. We can supply all of your game rental needs from a small backyard party with close friends in Scottsdale, to huge resort ballrooms in Phoenix and Tucson.

Linda's game packages can be customized to fit your budget. We will provide all the dealers, showgirls, and impersonators or just rent you the equipment for your volunteers to deal.

Give us a call today and let us help you have a winning party! Casino Games for parties and rent include: Casino Party Chuck a luck and Craps.

Try Chuck a luck and Craps at your event. There's everything you might need to create a great party. Tables to Prizes and deals on vacations and more. Monkey Doodle's Carnival Party Games include: Simply Magic also produces themes that include: We take care of all the details so you can enjoy your party or event too. When it comes to having a great party you can count on Lucky Linda to insure your guests are alive with excitement!

There are many ways to plan a Casino Night and we've done most of them. We've found that people tend to like Vegas vacations and poker sets for top prizes during fundraiser and corporate events. Winning a prize is not usually the main reason people enjoy playing, they attend because they can play the games without the guilt of spending their mortgage payment. We provide the same anticipation and fun that high rollers come to expect. Slot machines for sale, slot machines for rent,.

We've come up with a list of all the places we visit on the web for deals on party supplies and prizes, decorations and gifts. Custom Poker Events including Poker table rentals. Here's our Free Iraqi video poker game that uses the "most wanted" cards. There is no support for this game as it was created just for fun. Slot Glass Blowout Sale! We've just aquired an inventory of: Classic Las Vegas Casino Slot machine glass, these are the real deal!

Great for gifts and prizes. We have over peices of glass including the payout glass and belly glass and also the reel glass and reel strips. Great for making shadowbox displays as holiday gifts. Romero's Cafe and Catering.

Cooking is an art form, and as such has all the components of a well-developed craft. Its formulas begin with the proper ingredients, which are the building blocks of the final result. Among the Chef's canvases, paints and brushes are items like meats, fish and vegetables, fresh from the garden andmarket.

But the big development was in , when a the spring plunger as still used today was a mainstream bagatelle game feature patented in the U. By the late s, tables with pins nails were showing up in bars, and were known as "marble games" or "pin ball. The story of coin operated pinball starts in Arthur Paulin, a carpenter, was cleaning out a barn during early December He came across an old board with holes and about 30 nail.

At the time it looked old, but he decided to play around with it until he came up with what we now know as 'Whiffle Board'. Remember this was during the Great Depression and in Youngstown Ohio, where a large mill had just closed. Money was tight so Arthur Paulin decided to make this board game for his daughter Lois Paulin as a Christmas gift. His daughter loved the game so much that she invited her friends to come and play.

Next thing there was a line of kids waiting to play this board game. Hence Arthur Paulin took the board game to a friend of his, Myrl A. Park, who operated a local drug store at the corner of Sothern and Midlorthian Blvd in Youngstown.

Paulin wanted to make another one and sell it at the drug store. Park instead suggested putting a coin device on the game, and let people pay to play. Paulin like the idea. Froom, who was at the drug store and saw the game, thought the idea was a good one too. Between the two men they came up with a coin device.

Paulin, Froom, and Park made a number of experiments with the board game, which they dubbed "Old Jenny. Summer Bingo Novelty "Bingo" pin game. On January 28th, the three men went into partnership. Arthur Paulin was President in charge of construction and manufacture. Earl Froom was Vice President in charge of sales. Automatic Industries was born with their first pin game, now called "Whiffle.

Unfortunately others took notice and copied the game, and new pin game makers entered the market. Automatic Industries tried to enforce their patents unsuccessfully, paving the way for others to invest in pin game manufacturing.

It should be noted that at precisely the same time that Whiffle was born, another coin operated pin game called "Whoopee" was developed in Chicago by Jack Sloan. Though both games could be indentified as the "first" coin operated pinball, most people give the nod to Whiffle instead of Whoopee. The November Gottlieb Baffle Ball.

One competitor to the original Whiffle game was David Gottlieb. In the fall of David Gottlieb's Baffle Ball was the first big pinball hit of the coin-operated era. Though not the first coin operated pinball Automatic Industries' Whiffle got that honor , Gottlieb's was the first that was commercially available in large numbers. It was said that David Gottlieb's company who made strength testers worked 24 hours a day manufacturing their Baffle Ball game.

In just a few months, Gottlieb sold 50, Baffle Ball games to taverns and drugstores. America was loving the idea of a coin operated pinball game, especially since it was only a penny to play, and it was something that encouraged gambling. It was the depression, so all this seemed so appealing.

Entertainment and gambling potential, and all for a penny. Interestingly, David Gottlieb bought his initial game design from Chicago handyman Nate Robin and business partner Al Rest, who showed them the design for their summber pinball machine called "Bingo. The long version gives some interesting details into early pinball business. The "Bingo" game as Nate Robin presented to Gottlieb was not ready for production manufacturing. Gottlieb modified the original "Bingo" game with better mechanisms and refined play.

Unfortunately though David Gottlieb and Nate Robin had signed an exclusive agreement, Nate filed patents using Gottlieb's modified version. Robin also took on a new business partner, Leo Berman, who moved Robin's small production to a huge 30, sqft factory. Now Gottlieb was on the spot, competing directly with Bingo Novelty, even though Robin signed an exclusive production agreement with Gottlieb.

The possibility of Robin getting patents on a game that Gottlieb had perfected was a problem. David Gottlieb would be in a position of producing another man's patented game, meaning he could get swindled. For this reason Gottlieb decided to stop making "Bingo", and go with a game of his own design, for which he didn't have to pay royalties. Gottlieb and Jack Keeney partnered to make the new "Baffle Ball" game.

In less than six months, orders for Baffle Ball reached 75, units. Baffle Ball took over the industry, with orders for "Bingo" being satisfied with deliveries of "Baffle Ball. The Ballyhoo pinball.

Note early games were mostly 10 balls for 5 cents. But in an effort to be more competitive, a lot of companies started making less expensive games that offered 5 balls for 1 cent. Hercules Novelty's Roll-a-Ball in June was the first game to do this.

In his frustration, he started Lion Manufacturing to produce a game design of his own. Interestingly, the "Lion Mfg" name came about because Moloney worked at a printing shop, and was offered free stationary with this name on it, on a printing order that was never picked up. Unfortunately it was apparently that Gottlieb's games per day production wasn't going to keep up with the demand.

Hence Gottlieb cut his local jobbers short, unable to deliver their desired games. Ray put out the word that he needed a game to build and market. First the size of the game was increased to 15" x 30" format which became a standard. Also a double scoring hole and a free ball hole was added. The game was shaping up, but Moloney needed a name for his new game. Moleney sold 75, units in several months. Well it didn't work that way, and on January 10, , a new company called "Bally" was formed.

Moloney was president, J. Linehan was vice president, and C. In the four years from to , more pinball games were designed, manufactured and marketed than another other decade.

Well the games were fairly easy to manufacturer and sell, and the sales numbers warranted the ventures. The other companies seemed more interested in producing average cheap games, where the bigger companies really did a nice job at making actual pin games.

For this reason, we'll concentrate on these s pinball makers for this document. Fall - Player Control. Most s pinball games did not have a lot of player control.

Sure you could nudge the ball a bit, and take a skillful ball plunge, but beyond that, there wasn't a lot of interaction. But in the fall of , three games were introduced, by three different companies, that incorporated the player into the game play. First was Hercules' Double-Shuffle , which used mechanical metal flippers to advance the ball from the bottom of the playfield to the top.

Next was Rockola's Juggle Ball , which had a player controlable rail to direct the ball into specific trap holes. And last was Bingo Novelty's Scoop , which had a similar idea, but using a player controlable scoop.

Remember this is all long before the advent of flippers In the next big thing happened in pinball - electricity. Though obviously electricity had been around for a long time, it hadn't made its way to pinball until Pacific Amusement released a game called Contact in Contact had an electrically powered coil to kick the ball out of a bonus hole in the middle of the playfield. Another coil rang a bell to indicate the reward. Early electric machines didn't use wall voltage either, but instead used large dry cell batteries for their power.

Contact had many first seen features, but the main thing was it didn't depend just on gravity to move the steel ball. To summurize, Contact was the first game to use electric powered ball kickers instead of just gavity, and the first to use an electric powered bell. Contact was also the first game design by Harry E. Williams, who started Williams Manufacturing in , and who became a very famous game designer during the to s!

With the game Contact, other innovations started to be seen. For example, light bulbs indicating higher scoring holes or point levels were now a possibility.

Coils with ball kickers and other electrified devices were now being seen. Habit-trails and ball kicks and vertical up-kickers were now possible and seen on s games. It really opened the door to some interesting designs. On the other hand, the sophistication of the games now made them more difficult to manufacture. Having a game with no electric power and nothing more than holes and nails would no longer cut the mustard. Competition had become fierce, but the games also had become a lot better too.

The Gottlieb Match Play with payout. By late , some manufacturers started to make pinball games payout money. That is, not just reward replays, but payout actually coins. Bally, Gottlieb and Jennings were makers that really took advantage of this technology. Bally and Gottlieb so much that most of their machines to were payout. Some games were made as "one ballers", meaning that you had one ball, one shot, to hit the big money hole, and have the game payout.

Sometimes there were also "five ballers", same concept, but with five balls. The payout drawer was often hidden too, not obvious like a slot machine, to make the machine not look like it was intended for gambling but everyone knew better. To me, this whole gambling thing removed a lot of the fun from the games, as they were more about just plunging a ball into a score hole to try and get a payout. Kind of slot machines using a ball. Note Gottlieb made a lot of payout pinball games during this time.

This is rather strange, as after WW2, Gottlieb didn't make any payout pinballs, and used the moniker "Amusement Pinball" in their advertising as if trying to forget their gambling pinball past. During and more new pinball features were invented and utilized than any other years in pinball history. Games using electricity had kickers and up kickers and capitive balls and wire forms ramps or habitrails.

Multi-ball play was used, buy-in features were seen, replays were implimented All these features are now mainstay pinball items starting in the s and later. Pinball features that were old are now "new". It's amazing as you look down the games from and and see pinball features that you thought were invented in recent history, but were really introduced in and ! For this reason, I personally find the pre-war pinball years of and the most interesting, and the games I am personally really looking for.

Frankly, wasn't a great year for pinball in my opinion. All the fun features and novelties of and were forgotten, as payout pinball took over. One ball games that actually paid out money like a slot machine were the rage. These games are little more than slot machines looking like a pinball game. In July Pacent Novety came up with a game called Bolo. Essentially a pinball bowling game, it had a unique feature; a bumper which could be hit from any side and would score.

The game was an immediate hit, and Pacent Utica NY couldn't keep up with the demand. So by the end of , Bally came out with a game called Bumper.

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